G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection
Paper β’ 2607.19942 β’ Published β’ 3
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Dataset structure:
AMOD-RGB.zip and AMOD-T.zip.|ββ π AMOD
|ββ π AMOD-RGB
|ββ π train
|ββ π train_imgs
|ββ π 0000 // scenario number
|ββ πΌοΈ EO_0000_0.jpg // image at look angle 0 for scenario "0000"
|ββ πΌοΈ EO_0000_10.jpg
...
|ββ πΌοΈ EO_0000_50.jpg
|ββ ...
|ββ π train_labels_v1.2
|ββ π ANNOTATION-EO_0000_0.csv // annotation file for "EO_0000_0.jpg"
|ββ π ANNOTATION-EO_0000_10.csv
...
|ββ π test
|ββ π test_imgs
|ββ π test_labels_v1.2
|ββ π train.txt // scenario number list for train split
|ββ π val.txt // scenario number list for validation split
|ββ π test.txt // scenario number list for test split
|ββ π AMOD-T
@inproceedings{G-MAD2026,
title={G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection},
author={Kim, Yechan and Park, JongHyun and Yoon, Dongho and Jung, Namhoon and Jeon, Moongu},
year={2026},
booktitle={ACM International Conference on Multimedia}
}