NERVE

Norm-free Efficient Restoration for Various Edge devices

A lightweight super-resolution architecture that is simple to train and fast to run. Released models are verified with traiNNer-redux (training) and ONNX Runtime + ncnn (inference). The op set is standard, so other runtimes (CoreML, TensorRT, DirectML, ...) are expected to work too β€” but they are not tested here.

Part of the BODY suite by Philip Hofmann β€” networks built to be real-world usable first, not benchmark-chasing. See Relation to HEART for which one to pick.

All NERVE models were trained on a single consumer GPU (RTX 3060, 12 GB) β€” this network trains and runs on ordinary consumer hardware, no server-class GPU required.

Links: NERVE Β· HEART Β· NERVE demo Β· HEART demo Β· convert a checkpoint Β· local app Β· train NERVE Β· train HEART

Short version: copy nerve_arch.py into traiNNer-redux, train with the sample configs, then run the .safetensors, .onnx, or .ncnn models. One architecture, one size, no fused/unfused pairs. Details below.

NERVE 4x on anime β€” input | bicubic | release | OTF GAN Input (as-is) | bicubic x4 | NERVE 4x release | NERVE 4x OTF GAN.

NERVE 4x on a noisy image NERVE 4x on a Stable-Diffusion image


Why NERVE?

There are strong and established SR networks already. This is the honest case for when NERVE is worth your time β€” and when it is not.

This project comes out of a trainer's frustration rather than a benchmark goal. After training hundreds of SISR models (see Phhofm/models), the recurring annoyance was networks that felt like paper networks: they chase leaderboard metrics with techniques that leave you juggling an unfused and a fused checkpoint, or whose dynamic-ONNX conversion is fragile. This network is the opposite of that β€” built so a trainer can pick it up, train it, and convert it to dynamic ONNX without headaches.

Strengths of NERVE

  • Real-world usability over metric chasing. Trained on a CC0 dataset with the full Real-ESRGAN OTF degradation pipeline; the OTF GAN model restores degraded images, not just clean bicubic downsamples.
  • One file, one variant. A single readable architecture file and one model size. No S/M/L matrix, no fused-vs-unfused checkpoints, nothing to fuse before deploy β€” what you train is what you ship.
  • Export just works. Dynamic-shape ONNX (verified, ORT parity ~1e-5) and a clean ncnn conversion. Standard ops only (Conv / Add / ReLU / DepthToSpace / Resize).
  • Boring, stable training. Norm-free, bf16 AMP, no gradient clipping, a single Charbonnier loss for the base stage.
  • Small and fast. ~1.8M params β€” SPAN-class size but conv-only, suited to mobile, edge, web and game engines.
  • Maintainable for years. One op set, no exotic dependencies, ~85-line arch.

When to pick something else. If the goal is maximum PSNR/LPIPS on academic benchmarks, or a large transformer, NERVE is not aiming there β€” use HEART, HAT, ATD, DAT2, or one of the community networks below. NERVE aims at simplicity, deployability and hassle-free training.

Credit where it is due. None of this exists in a vacuum. SISR has many strong architectures and generous community members, for example HAT, ATD and DAT2, the community network work of umzi and Kim2091, fdat by sharekhan, and the-database (traiNNer-redux, its benchmarks and its models). This list is far from complete β€” apologies to anyone not named; the SISR community has a great many people contributing a great deal.


Quickstart

As a user (just want to upscale / restore images)

Pick a model and run it:

I want to... Use
upscale a clean image 4x models/4x_NERVE_release.safetensors
upscale a clean image 2x models/2x_NERVE_release.safetensors
restore a blurry / noisy / JPEG-y image 4x models/4x_NERVE_OTF_gan.safetensors
run on-device / inside an engine the onnx/ or ncnn/ files
  • ONNX Runtime (verified): use onnx/*.onnx (dynamic H/W). TensorRT / DirectML should work too (same op set) but are untested here.
  • ncnn (verified, fp16): ncnn/*.ncnn.param + *.ncnn.bin. Feed images with Mat.from_pixels:
    import ncnn
    net = ncnn.Net(); net.load_param("4x_NERVE_fp16.ncnn.param"); net.load_model("4x_NERVE_fp16.ncnn.bin")
    ex = net.create_extractor()
    ex.input("in0", ncnn.Mat.from_pixels(bgr_uint8, ncnn.Mat.PixelType.PIXEL_BGR2RGB, w, h))
    out = ex.extract("out0")[1]   # CHW float, 4x
    
    (Use from_pixels; the ncnn Python binding's raw-array constructor misbehaves on large inputs. Outputs are fp16, so expect small deviations at hard edges.)
  • chaiNNer: load the onnx/*.onnx files directly. Loading the .safetensors via spandrel needs NERVE registered in your chaiNNer/spandrel build (not upstream yet).
  • Input: RGB, any size. Output: 2x or 4x.

As a trainer (want to train your own)

NERVE is a normal traiNNer-redux architecture β€” no special steps.

# 1. Add the architecture + its ICNR helper (auto-registers: traiNNer scans *_arch.py)
cp nerve_arch.py <traiNNer-redux>/traiNNer/archs/
cp icnr.py       <traiNNer-redux>/traiNNer/utils/   # ICNR init helper (not in upstream yet)

# 2. Copy a training config and point it at your data
cp configs/4x_NERVE_release.yml <traiNNer-redux>/options/
#    -> edit dataroot_gt / dataroot_lq in that file

# 3. Train
cd <traiNNer-redux>
python train.py -opt options/4x_NERVE_release.yml --auto_resume

# 4. Export to optimized dynamic ONNX (official converter)
cp configs/4x_NERVE_onnx.yml <traiNNer-redux>/options/
#    -> set path.pretrain_network_g to your trained checkpoint
python convert_to_onnx.py -opt options/4x_NERVE_onnx.yml

That is the whole workflow β€” 2 small files plus a config. The net is one file, the config is one file, the checkpoint is one file β€” no fusion step, no paired fused/unfused weights. (icnr.py is the only piece not in upstream traiNNer-redux yet; it is the ICNR initializer for the PixelShuffle head.)

  • 4x_NERVE_onnx.yml exports dynamic-shape ONNX (opset 20) and can emit fp32, fp16, or bf16 (onnx.dtype), with OnnxSlim optimization and a built-in PyTorch-vs-ONNX verify pass.
  • Prefer no extra dependencies? scripts/export_dynamic.py is a tiny standalone exporter (torch + onnxruntime only).

Start from a released pretrain (skip the expensive early training) by setting path.pretrain_network_g in your training config to a file from models/:

training stage warm-start from
4x_NERVE_release.yml models/4x_NERVE_release.safetensors (or the 2x one with strict_load_g: false)
4x_NERVE_OTF_fidelity.yml models/4x_NERVE_release.safetensors
4x_NERVE_OTF_gan.yml your OTF fidelity checkpoint

Training tips (all NERVE models follow these):

  • bf16 AMP is fine; no gradient clipping needed (norm-free net).
  • --auto_resume is recommended for long runs.
  • For real-world input, follow the chain: clean release -> OTF fidelity -> OTF GAN.

Models

File Role Notes
models/2x_NERVE_release.safetensors 2x official pretrain clean bicubic, 31.84 dB / 0.9255 SSIM (Urban100)
models/4x_NERVE_release.safetensors 4x official pretrain clean bicubic, 25.09 dB / 0.7531 SSIM (Urban100)
models/4x_NERVE_OTF_fidelity.safetensors 4x OTF fidelity restore degraded input; the pretrain for OTF GAN finetunes
models/4x_NERVE_OTF_gan.safetensors 4x OTF GAN sharpest real-world output (topiq 0.430 / lpips 0.290, Urban100 OTF val)
models/2x_NERVE_OTF_gan.safetensors 2x OTF GAN 2x restoration; 2x best (PSNR 23.57 / SSIM 0.706 / TopIQ 0.576 / LPIPS 0.221, Urban100 OTF x2 val)
onnx/4x_NERVE_1x3xHxW_fp32_op20.onnx 4x release, dynamic ONNX onnxslim-optimized, fp32
onnx/2x_NERVE_1x3xHxW_fp32_op20.onnx 2x release, dynamic ONNX onnxslim-optimized, fp32
onnx/4x_NERVE_OTF_fidelity_1x3xHxW_fp32_op20.onnx 4x OTF fidelity, dynamic ONNX onnxslim-optimized, fp32
onnx/4x_NERVE_OTF_gan_1x3xHxW_fp32_op20.onnx 4x OTF GAN, dynamic ONNX onnxslim-optimized, fp32
onnx/2x_NERVE_OTF_gan_1x3xHxW_fp32_op20.onnx 2x OTF GAN, dynamic ONNX onnxslim-optimized, fp32
ncnn/4x_NERVE_fp16.ncnn.param + .bin 4x release, ncnn fp16 weights
ncnn/2x_NERVE_fp16.ncnn.param + .bin 2x release, ncnn fp16 weights
ncnn/4x_NERVE_OTF_fidelity_fp16.ncnn.param + .bin 4x OTF fidelity, ncnn fp16 weights
ncnn/4x_NERVE_OTF_gan_fp16.ncnn.param + .bin 4x OTF GAN, ncnn fp16 weights
ncnn/2x_NERVE_OTF_gan_fp16.ncnn.param + .bin 2x OTF GAN, ncnn fp16 weights

models/*.safetensors are plain EMA state dicts (no wrapper) β€” load them with nerve_arch.nerve(scale=N).

All released models (2x/4x release, 4x OTF fidelity, 4x OTF GAN) are final.

Pretrain chain (how the models relate):

2x_NERVE_release ──→ 4x_NERVE_release ──→ OTF fidelity ──→ OTF GAN

The release models are the shared starting point for anyone training NERVE: warm-start from them (2x β†’ 4x, or release β†’ OTF fidelity β†’ OTF GAN) to skip the expensive early training.


Examples

Real images are fed in as-is (not downscaled) and upscaled 4x. For each image there are two comparisons:

  • examples/*_compare.png β€” whole image at full resolution: input | bicubic x4 | NERVE 4x release | NERVE 4x OTF GAN.
  • examples/*_1to1.png β€” a 1:1 native-pixel center crop.

The bicubic column is the baseline; the OTF GAN column is the released showcase model. The source inputs are in examples/inputs/.

  • examples/realphoto_compare.png (street scene)
  • examples/ani_compare.png (anime)
  • examples/manga_compare.png (manga)
  • examples/text_compare.png (text)
  • examples/noisy_compare.png (noisy input)
  • examples/stablediffusion_compare.png (AI-generated)

Architecture

5x5 conv stem β†’ 24 Γ— (Conv-ReLU-Conv + residual) β†’ PixelShuffle β†’ + bicubic(x)
  • ~1.8M params, pure convolution β€” no attention, no normalization, no gating, no positional encoding, no reparameterization.
  • A bicubic input residual means the net only learns what bicubic upscaling misses β€” that's why it stays small and trains fast.
  • ICNR-initialized PixelShuffle head (checkerboard-free by construction).
  • The op graph is trivial: Conv, Add, ReLU, DepthToSpace, Resize. That's the entire reason it exports to dynamic ONNX and converts to ncnn (verified) without custom ops or fused/unfused pairs; CoreML is expected but untested.

What we actually tested

Every design choice here came from a measured ablation, not a guess. The full development log β€” including dead ends and raw numbers β€” is in docs/ABLATIONS.md. Highlights:

  • Normalization: removing LayerNorm beat the normed baseline by +1.15 dB at ~2x the training speed -> norm-free.
  • Depth/width sweep + capacity scaling: quality improved with size; the sweep put the GAN quality knee at 1.80M (0.69M -> 1.80M: lpips -0.015; 1.80M -> 2.39M: only -0.002 more).
  • Dilation: a dilated-conv A/B under the OTF recipe was null -> plain convs.
  • Checkerboard: diagnosed a PixelShuffle phase-lock, fixed with ICNR plus keeping aliased (nearest-exact) LR. An anti-aliased-LR + sub-pixel-jitter variant made thin lines worse and was reverted.
  • OTF/GAN capability: the small net trained productively under the full Real-ESRGAN OTF GAN recipe (no collapse).
  • Runtime validation: every released .safetensors loads (strict) and runs; every .onnx loads in ONNX Runtime; the ncnn models were run at multiple input sizes up to 720x720 (2880x2880 output).
  • Deployability: dynamic-ONNX export + ORT parity and ncnn conversion were verified at every stage (the numbers are in the log).
  • Not tested here (community welcome): TensorRT / DirectML speed and fixed-shape static exports, CoreML, and on-device benchmarks. Train more variants, benchmark, and share β€” the arch is standard ops only.

Training data & license

All released NERVE models were trained only on Phips/lucid-cc0-v2-hc-512, a CC0 dataset β€” the released weights are clean to use commercially.

We did not optimize for benchmark leaderboards. If you want higher PSNR/LPIPS numbers, training on larger academic datasets (DIV2K, Flickr2K, LSDIR, ...) is expected to score better; NERVE is a normal architecture, train it on whatever you like.

Relation to HEART

NERVE and HEART are the two members of the BODY suite (by Philip Hofmann): same philosophy (real-world usability > benchmark scores), different tiers.

HEART NERVE
size ~16.7M params ~1.8M params
design attention (FlashAttention-friendly) pure convolution
use when you want the best quality and have the compute (desktop, server, high-end device) you want speed, small size, and dead-simple deployment (mobile, edge, web, game engines)
cost heavier to run a fraction of the cost

Rule of thumb: HEART for maximum quality, NERVE for maximum practicality. Both export to dynamic ONNX; NERVE additionally converts to ncnn cleanly because it has no attention ops.

Side-by-side comparisons on the same inputs (input | bicubic | both release models | both OTF GAN models), each with a 1:1 crop: examples/OST_009_nerve_vs_heart_* and examples/00003_nerve_vs_heart_* (Real-ESRGAN test set), plus examples/realphoto_nerve_vs_heart_* and examples/noisy_nerve_vs_heart_*.


Repository layout

nerve_arch.py                    the architecture (copy to traiNNer/archs/)
icnr.py                          ICNR init helper (copy to traiNNer/utils/; not in upstream yet)
configs/                         example training configs (+ 4x_NERVE_onnx.yml for ONNX export)
models/                          pretrained checkpoints (see table above)
onnx/                            dynamic fp32 ONNX (opset 20, onnxslim-optimized)
ncnn/                            ncnn fp16 param/bin
docs/ABLATIONS.md                the full development/ablation log (what we tested)
examples/                        real-image comparisons (input vs bicubic vs release vs GAN)
scripts/export_dynamic.py        checkpoint β†’ dynamic ONNX exporter (+ ORT verify)
LICENSE                          Apache-2.0

Help wanted (community welcome)

The goal here is real-world usability β€” easy training, hassle-free dynamic ONNX, simple and robust to maintain β€” not leaderboard chasing. So NERVE's strength is simplicity for trainers; there's still plenty worth measuring. Pick anything below and open an issue/PR/discussion with your numbers.

Benchmarks (deliberately not chased here)

  • Train on an academic dataset (DIV2K / Flickr2K / LSDIR) and compare against SPAN, SRVGGNetCompact, HAT, Real-ESRGAN (PSNR / SSIM / LPIPS).
  • Perceptual metrics (LPIPS / TopIQ / MUSIQ) on real-world degraded images.

Speed & deployment (not benchmarked here)

  • TensorRT / DirectML latency + peak VRAM on the dynamic ONNX.
  • Static-shape ONNX (e.g. 1x3x256x256) vs dynamic: speed + memory.
  • fp16 vs fp32 ONNX.
  • ncnn on-device (Android / iOS): latency + memory.
  • CoreML conversion + on-device test.
  • Mobile CPU (XNNPACK / ORT Mobile / ncnn).

Models & code

  • More finetunes (illustration, manga, denoise, 1x restoration).
  • Architecture experiments β€” see docs/ABLATIONS.md for what we already tested (and rejected).

Small, measured contributions are welcome.

License

Apache-2.0 (this repository's code and pretrained weights).

Update β€” 2026-09-22: speed benchmark (honest numbers)

We ran a head-to-head inference benchmark on an RTX 3060 using the traiNNer-redux benchmark protocol (input 1x3x480x640, fp16, 50 runs), against the closest networks by parameter count:

model params PyTorch fp16 TensorRT fp16 ncnn (Vulkan GPU)
NERVE 2x 1.78M 90.0 ms 35.3 ms 117 ms
SPAN_S 2x 2.22M 40.4 ms 16.8 ms β€”
PLKSR_tiny 2x 2.35M 110.1 ms 380.6 ms β€”
compact 2x 0.60M 35.7 ms 19.1 ms β€”

NERVE does not win on speed. SPAN_S is ~2.1x faster at a similar parameter count, and compact is faster still. (PLKSR_tiny is slower in PyTorch and falls apart in ONNX/TensorRT because its large-kernel/CCM ops don't map, so NERVE does beat it there.)

That is neither a surprise nor a problem for what NERVE is for. NERVE is not a benchmark-chasing network. It exists for ease of use and real-world usability: one variant, one file, no fused/unfused checkpoint pairs, and a checkpoint that converts to dynamic-shape ONNX, TensorRT and ncnn with no special handling. Speed is good enough, not the goal.

Practical notes from the benchmark:

  • TensorRT is the fastest runtime for NERVE (~2.5x over PyTorch), and it wants a static shape β€” that is where static exports actually matter.
  • In ONNX Runtime, static vs dynamic made no measurable difference.
  • fp16 β‰ˆ bf16.
  • ncnn runs on the GPU via Vulkan (117 ms vs 5.4 s on CPU), but that is the Python binding; native ncnn on a phone is the intended path, not a desktop race.

Choose SPAN if you want maximum speed. Choose NERVE if you want the simplest thing to train, convert and ship.

Update β€” 2026-09-25: 2x OTF GAN (and a patch/batch result)

Added a 2x OTF GAN restoration model: warm-started from the 2x OTF fidelity chain and finetuned with a larger patch (lq 128) and batch (8) for 150k iterations, then validated against the previous 2x GAN (lq96/batch4, 150k) on the same OTF-degraded Urban100 x2 set, full-frame:

model (2x, same val) PSNR SSIM TopIQ LPIPS
2x release (clean) 20.36 0.525 0.407 0.486
2x OTF fidelity 24.37 0.743 0.561 0.246
2x OTF GAN (lq96/b4) 23.46 0.700 0.571 0.224
2x OTF GAN (lq128/b8) 23.57 0.706 0.576 0.221

The larger patch + batch improved every metric, so this is the released 2x OTF GAN. (The tiled-vs-full-frame validation difference was measured and is negligible: ~0.007 dB PSNR.)

Update β€” 2026-09-29: fairness A/B vs SPAN_S (training stability)

We ran a controlled comparison against SPAN_S, a similar-sized network, to check NERVE's claim of being simple and stable to train. Two experiments, each with identical configs for both networks β€” only network_g differs, same data, same degradation, same losses, same schedule, both from scratch.

Read this fairly: these are short runs (20k fidelity + 10k GAN on the clean test; 30k on the OTF test), so they measure early convergence and stability, not a fully-tuned best. SPAN_S was not tuned for itself, and NERVE has fewer parameters (1.80M vs 2.24M). The configs are public so you can reproduce or extend them.

1) Clean / bicubic β€” standard Urban100 x4

Training on standard bicubic HR/LR pairs; validation on the standard urban100/lr_x4 set (no self-made degradation). Fidelity 20k β†’ GAN 10k.

stage NERVE (1.80M) SPAN_S (2.24M) difference
fidelity @20k (PSNR / SSIM) 24.696 / 0.7368 23.991 / 0.7018 +0.70 dB / +0.035
GAN @10k (PSNR / SSIM) 24.694 / 0.7369 (peak 24.79) 23.898 / 0.6930 (peak 24.08) +0.80 dB / +0.044

2) OTF β€” real-world degraded Urban100 x4

Training and validation with the Real-ESRGAN-style degradation pipeline, 30k.

NERVE (1.80M) SPAN_S (2.24M) difference
PSNR / SSIM @30k 21.685 / 0.6266 21.413 / 0.6057 +0.27 dB / +0.021
colour bias across training flat (~2.6 / 1.6 / 1.7) early spike to 4.96, drifts back up steadier

Verdict

  • NERVE converged faster and further than SPAN_S in both settings, despite fewer parameters β€” and it was ahead at essentially every validation step.
  • Training stability: in the OTF run SPAN_S's per-channel colour bias swung noticeably (a spike to ~4.96 early, then a slow climb) while NERVE stayed flat. In the clean run SPAN_S's GAN stage lost PSNR (24.08 β†’ 23.90) whereas NERVE's held (24.79 β†’ 24.69). That matches our own experience that SPAN can be finicky with GAN finetuning.
  • Caveat: short runs and an untuned SPAN_S mean this is an indication, not a final verdict. It is, however, consistent across two independent setups.

Evidence β€” clean / bicubic (standard Urban100 x4)

Validation PSNR (left) and SSIM (right):

clean validation

Training losses:

clean losses

Per-channel colour stability β€” flat lines near 0 mean no colour cast develops:

clean colour stability

Evidence β€” OTF (real-world degraded)

otf validation

otf losses

otf colour stability

Raw numbers and the exact configs (reproduce it yourself): docs/stability/clean/configs Β· docs/stability/otf/configs Β· colour_bias.csv (clean) Β· colour_bias.csv (otf)

Update β€” 2026-09-30: TensorRT builder options (how to run NERVE fastest)

We swept TensorRT builder options for NERVE (via ONNX Runtime's TensorRT provider) and applied the same options to the other networks for a fair comparison. Input 1x3x480x640, fp16, static shape, 50 runs, mean:

model TRT default TRT opt5 + CUDA graph gain
NERVE 2x (1.78M) 33.24 ms 31.80 ms (31 FPS) +4.5%
NERVE 4x (1.80M) 38.43 ms 33.82 ms (30 FPS) +13.6%
SPAN_S 2x (2.24M) 16.62 ms 14.91 ms (67 FPS) +11.5%
compact 2x (0.60M) 18.53 ms 15.32 ms (65 FPS) +20.9%

NERVE vs similar-sized networks β€” TensorRT fp16 speed

Verdict (honest). The fastest TensorRT configuration we found is trt_builder_optimization_level=5 plus CUDA graphs β€” a free speedup for every network here. NERVE gains 4.5–13.6%; it does not gain more than the others, and it remains slower than SPAN_S and compact, as in the 2026-09-22 benchmark. TensorRT needs a static shape, so export one at the size you need.

Exact command / config

Export a static fp16 ONNX at your target size, then create the session like this:

import onnxruntime as ort

sess = ort.InferenceSession(
    "4x_NERVE_OTF_gan_1x3x480x640_fp16.onnx",
    providers=[
        ("TensorrtExecutionProvider", {
            "trt_fp16_enable": True,
            "trt_builder_optimization_level": 5,   # cheapest single win
            "trt_cuda_graph_enable": True,         # biggest win for small nets
            "trt_engine_cache_enable": True,       # cache the built engine
            "trt_engine_cache_path": "trt_cache",
            "trt_timing_cache_enable": True,
        }),
        "CUDAExecutionProvider",
    ],
)

Notes from the sweep:

  • trt_builder_optimization_level=5 alone was roughly neutral; the gain comes mostly from CUDA graphs (launch overhead matters for a net this small).
  • trt_tactic_sources made no difference here (and CUDNN/CUBLAS names need a +/- prefix). Left at default.
  • The first run builds the engine (can take ~1 min); the cache above makes subsequent starts instant.
  • TensorRT was driven through ONNX Runtime; the same option names apply to the trtexec equivalents (--builderOptimizationLevel=5, --useCudaGraph).

Update β€” 2026-11-09: NERVE 4x CC0 pretrain

A new 4x NERVE pretrain has been finetuned for 90k iterations on a filtered public-domain / CC0 image set. Early stop selected the 70k checkpoint.

Urban100 x4, Y-channel PSNR/SSIM, crop 4, EMA, no TTA:

Model PSNR SSIM TopIQ LPIPS
Official NERVE 4x pretrain 25.09 0.7531 β€” β€”
NERVE 4x CC0 pretrain 26.2680 0.7913 0.6231 0.2258

The v2 run improves the official 4x NERVE pretrain by roughly +1.18 dB PSNR and +0.038 SSIM on Urban100. It was trained at lq128, batch 4, bf16, and early-stopped at 70k/90k.



BODY suite benchmark β€” 2026-11-09

The BODY suite is a set of networks with different deployment goals, not one network scaled up and down:

  • PULSE_fast β€” smallest and fastest, 2x/4x.
  • PULSE β€” ultralight quality step, 2x/4x.
  • NERVE β€” lightweight ~1.8M conv-only edge model.
  • HEART β€” heavier ~16.7M quality model for desktop/workstation GPUs.

All numbers use the latest released CC0 / public-domain pretrains. Validation: lucid-val-512, full images, Y-channel PSNR/SSIM with a 4px crop, RGB TopIQ/LPIPS/DISTS, EMA, no TTA. All models are 4x.

Quality

Model Params Urban100 PSNR / SSIM / TopIQ / LPIPS / DISTS lucid-val-512 BHI100
PULSE_fast 162,192 25.4263 / 0.7640 / 0.5749 / 0.2558 / 0.1866 28.1909 / 0.7807 / 0.5674 / 0.2825 / 0.1886 23.3966 / 0.6801 / 0.4917 / 0.3472 / 0.2275
PULSE 353,856 25.6559 / 0.7719 / 0.5908 / 0.2456 / 0.1821 28.2892 / 0.7842 / 0.5777 / 0.2782 / 0.1859 23.5135 / 0.6877 / 0.5041 / 0.3363 / 0.2236
NERVE 1,801,920 26.2685 / 0.7912 / 0.6230 / 0.2259 / 0.1735 28.5381 / 0.7919 / 0.5933 / 0.2710 / 0.1815 23.8057 / 0.7052 / 0.5275 / 0.3180 / 0.2156
HEART 16,677,399 28.0458 / 0.8372 / 0.7055 / 0.1758 / 0.1499 29.0150 / 0.8073 / 0.6268 / 0.2484 / 0.1698 24.4877 / 0.7419 / 0.5820 / 0.2724 / 0.1945

Training speed

1k iterations, Charbonnier only, lq96, batch 2, bf16, sequential, RTX 3060.

Model it/s Peak VRAM
PULSE_fast 107.59 0.05 GB
PULSE 126.99 0.06 GB
NERVE 54.49 0.16 GB
HEART 1.137 1.03 GB

Training is not strictly monotonic with size: at this tiny scale, data/launch and memory overhead can outweigh the parameter difference, so PULSE is slightly faster than PULSE_fast in this 1k microbenchmark even though PULSE_fast is faster at inference.

Inference β€” full lucid-val-512

136 images, 128Γ—128 input β†’ 512Γ—512 output, batch 1, no TTA, RTX 3060. ONNX is static 128Β² fp16 + onnxsim, ORT CUDA; TensorRT is native fp16. Peak GPU memory includes the CUDA/desktop baseline (~1.3 GB).

Model Runtime Total s images/s ms/img Peak GPU MB
PULSE_fast eager 0.151 900.9 1.11 1316
PULSE_fast ORT CUDA 0.190 717.6 1.39 1290
PULSE_fast TensorRT 0.042 3249.8 0.308 1340
PULSE eager 0.402 338.1 2.96 1336
PULSE ORT CUDA 0.329 413.7 2.42 1298
PULSE TensorRT 0.078 1740.5 0.575 1350
NERVE eager 1.064 127.8 7.83 1485
NERVE ORT CUDA 0.946 143.8 6.95 1317
NERVE TensorRT 0.259 525.8 1.90 1374
HEART eager 48.444 2.81 356.2 10454
HEART ORT CUDA 28.706 4.74 211.1 5508
HEART TensorRT 10.149 13.40 74.63 5779

torch.compile was not a win on the full lucid run for these four models and is therefore omitted from the summary.

Links: PULSE Β· NERVE Β· HEART Β· lucid-val-512

Downloads last month

-

Downloads are not tracked for this model. How to track
Inference Providers NEW
This model isn't deployed by any Inference Provider. πŸ™‹ Ask for provider support

Dataset used to train Phips/NERVE

Spaces using Phips/NERVE 3